1/30/2024 0 Comments Skatebird redditIt's charming, but it doesn't feel like a finished game. Great, let's throw a blanket trope out that will hopefully resonate with 18-34 year old males. The story is some drivel about "Big Friend" who's depressed about work and doesn't have the energy to spend time with his birds. The music is good and the birds look good, but visually it's half baked. I'm not motivated to try a new objective if I'm going to struggle with the controls. You don't always want to respawn there, because it can take a while to get back to your objectives. Which is easy, which just a touch of the d-pad, but you're also doing timed missions, and resetting your character puts you in front of the mission giver. This will not infrequently result in you getting stuck behind something or in a corner of general stuff that makes it impossible to do anything but reset your characters position. You don't feel light, or balanced, you feel very top heavy. I wanted this to relate to more time to do sweet tricks and stuff, and it does aid in that, however the floatiness extends to the ground, too. I expected a "floaty" experience, because it was evident in the trailers that you'd be getting increased air time.
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